This game was made for the Trijam #102 with the theme Contrast

The goal of this game jam is to make a game in 3 hours ! It was my first time trying this challenge and it took me arround 3h30min. The additionnal time was mainly due to the level creation and the audio.

The levels shouldn't be too difficult, I wanted to test an idea of gameplay.

It was made using :

  • Godot Engine for development
  • Krita for graphics
  • sfxr and Boscaceoil for audio

Developed by Yagneel

Development log

Comments

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(+1)

Very cool game, although sometimes pretty crazy #D And don't say the level's aren't difficult, I had a hard time finishing them!

Haha, I guess I got used to it ^^

Thanks for playing !

(+2)

I've heard of tribes that can't see blue because their brain registers it as a shade of green. That's my brain on this game. There's 5 shades of gray.  My brain trying to play this: when you are gray on gray you go slow but when you are gray on gray you go fast and when you are gray on gray you take damage but when gray on gray you don't take damage and when gray on gray you jump high but when you are gray on gray you can't jump high.  Not complaining.  Just found that interesting.  They say the games that force you to think in ways you're not used to are the ones that make you smarter so cheers.

Well I definitely did not think about that ^^'
I hope you were still able to enjoy the game and I'm sorry if you weren't.
I don't really see what I can do right now to solve that problem because I know nothing about colorblindness but I'll try to think about it if I make an update and for my future games.

Thanks !

I didn't mean to present it as a problem.  Just found it interesting.  Anything that encourages the brain to not be lazy (or do the same thing it has done a thousand times before) is said to increase neuroplasticity.  Even though thousands of games are out there, most do not achieve this because they are variations of the same few tasks.